Barrel; this was made for mainly aesthetic purposes, but can be developed
Chest Top & Bottom; this was made to hold treasures, mainly the key that will be used in the level. It was made in seperate halves so it could be animated to open
Coins; these were made purely for aesthetic purposes, but can be used for an economic system at a later date
Crate; this was made for aesthetics and as a way to jump up to or block certain areas
Door; this was made to seperate rooms and also to have blueprint designs
Door Frame; this was made to house the door, to create a smooth transition to the wall
Health Potion; this was made primarily for aesthetics, but can be used in a potion system
Mana Potion; this was also made primarily for aesthetics, but can be used in a potion system
Stamina Potion; this was again made primarily for aesthetics, but can be used in a potion system
Shed Wall; this was used for the shed part of the level, which was made to fit the competition requirements
Stone Wall; this was made for the start of the level where the player starts in a closed garden area
Stone Wall Corner; this was made to make the stone wall have a smooth transition as the side faces were deleted to optimise the model
Large Vase; this was made purely for aesthetic purposes to fill empty parts of the level
Medium Vase; this was made purely for aesthetic purposes to fill empty parts of the level
Small Vase; this was made purely for aesthetic purposes to fill empty parts of the level
Small Dining Chair; this was made purely for aesthetic purposes to fill empty parts of the level
Dining Table; this was made purely for aesthetic purposes to fill empty parts of the level
Large Dining Chair; this was made purely for aesthetic purposes to fill empty parts of the level
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