work-in-progress
This is a personal project with the purpose of gaining more experience with character design, creation, and animation.
Here, I'll try various performances and experiment with different rig set-ups.
This is mostly a keyframe-animation laboratory, so...
* Presentation and rendering quality are minimal.
* Backgrounds and props are ignored.
* Dynamic hair and dynamic clothing are omitted.
If an animation sequence is especially good, I might dress it up later.
NOTE: To see the videos in HD, they must be viewed on the Vimeo site.
My first animation test for this project was the utilization of stock motion capture data.
Since this was mainly an import test, I did very little cleanup of the original mocap data, so parts are a little rough.
The face doesn't get rigged until later, so she will be expressionless for the first few videos.
This was the final design and modeling/rigging guide for Pallas, this project's first character.