work-in-progress
experiment 2 - walk cycles
This is a personal project with the purpose of gaining more experience with character design, creation, and animation.
Here, I'll try various performances and experiment with different rig set-ups.

This is mostly a keyframe-animation laboratory, so...
* Presentation and rendering quality are minimal.
* Backgrounds and props are ignored.
* Dynamic hair and dynamic clothing are omitted.
If an animation sequence is especially good, I might dress it up later.

NOTE: To see the videos in HD, they must be viewed on the Vimeo site.
experiment 1 - motion capture tests
My first animation test for this project was the utilization of stock motion capture data.
Since this was mainly an import test, I did very little cleanup of the original mocap data, so parts are a little rough.
 
The face doesn't get rigged until later, so she will be expressionless for the first few videos.
sample high-quality rendering
Pallas technical drawings
This was the final design and modeling/rigging guide for Pallas, this project's first character.
Pallas
Published: