Starlight Inception

Star Light Inception
Artwork and Programming Zymo
Escape Hatch Entertainment approached us with their successful Kickstarter campaign Starlight Inception.  They had the design down and needed a team to help put it together.  We were in charge of asset creation, animation, gameplay programming, engine programming, networked multiplayer, planet technology that allowed seemless transitions from space to the surface, and platform specific assets and code.
 
Our team consisted of 3 artists and 2 coders at any one time, with a production time of around 11 months.  Starlight was a great project to work on and the team at Escape Hatch was amazing to work with.
A full planet system was built from scratch that allowed players to start in space and fly their way down to the surface of the planet.  This is achieved by seemlessly blending different materials, textures and dynamically generating geometery detail based on your distance from the surface.  
Starlight was built for the PC, Ps3, Vita, and Ps4.  So each model and their required assets needed to be built to support each systems specific specs.  This included geometery, textures, materials, and animations.
There we’re 20 plus fighters to model for the game, each one was built at a medium level polygon count specification in 3ds Max.  Then due to the time allocated we used a great tool, NDo2 to create our additional maps like normals, specular, etc.  NDo2 saved us a ton of time and we highly recommend it to anyone.
We also worked with Escape Hatch Entertainment on the trailer with game play capture and storyboarding.
Thanks for checking this out! 
 
Zymo Credits
 
Artists
 
Peter Chanthasena
Cody Durant
William Sweetman
Scott Tuinstra
 
Engineering
 
Jason Flegle
Chad Heim
Adam Larson
Jesse Rahikainen
 
Production
 
Kurt Henrickson
 
 
Like Zymo on Facebook or follow us on Twitter for updates
 
 
 
Starlight Inception
Published: