SEUNGHO LEE's profile

2014 Motion Graphic_Demo

 
1. Tracer Object
Sweep > Circle = Tracer
Trace Link [Cloner]
Cloner (Random, Formula Effector)
CSTools > vibrateNull2
vibrateNull2 > Cloner > Figure/Sphere

2. MoGraph Transition
Cloner > Cube
Create Sphere
Cloner Mode = Object
Cloner Object [Sphere]
Plain Effector
Delay Effector

3. Paper Folding
Cloth, Cloth Collider Tag
Character > Manager > Cappucino
Cloth Tag [Calculate Cache]
Cloth Tage [Stiffness/Flexion]
 
4. Motion Drop
Null (Object, Generator, Mesh)
Follow Path [Spline]

5. Pose Morph
Character Tag > Pose Morph
Mode > Edit
Add Pose (command + click)
Mode Animation 
 
6. PolyFX
Platonic > PolyFX (Random, Delay Effector)
Randomize Falloff [Sphere > Sphere]
 
7. Cloner + Attractor
Cloner (Pyramide 4, Cube 4, Sphere 4) [Random Effector] + Collider Body
Pyramid > Attractor (Vibrate/ Rigid Body)
 
8. Blaster Cannon
Cloner (Count 9/ Plane XZ/ Align) > Polygon
Fracture [Shader/ Step/ Delay] > base1,2,3 > Super Panners [Shader1/ Shader 2/ Delay]
Fracture == Shader (Position)/ Step (Rotation)
Panners == Shader 1 (Position)/ Shader 2 (Rotation)
 
 9. Metaball
Hull Value/ Editor Subdivision/ Render Subdivision (1cm = high quality/ 20cm = low quality)
Enabled [on/off]
Cloner > Sphere [Rigid Body]
Rigid Body (Liner Velocity Threshold = 10cm/ Self Collisions = On/ Keep Soft Body Shape/ Force Position = 10)
 
 
2014 Motion Graphic_Demo
Published:

2014 Motion Graphic_Demo

Motion Graphic based on technical skills

Published: