Gavin Cooper's profile

Unity iOS Assets - Industrial Plant Scene

Project: ​​​​​​​Industrial Plant Scene
|
Low polygon 3D assets created as freelance commissions for a Unity Engine iOS platform project

Due to platform and engine limitations the meshes had to be as low-poly as possible. The materials consist of a single diffuse bitmap texture page per mesh. Alpha channel transparency was avoided where possible to allow for texture compression in the Unity engine

The brief required a realistic art style

Fork lift truck: 3200 triangles, 1024 x 1024 diffuse texture
Crane: 940 triangles, 1024 x 1024 diffuse texture
Shipping container: 28 triangles, 1024 x 1024 diffuse texture
Pallet: 186 triangles: 512 x 512 diffuse texture
Oil drum: 284 triangles: 512 x 512 diffuse texture
Worker character: 1200 triangles, 512 x 512 diffuse texture
Warehouse: 3367 triangles (total for exterior and interior meshes), 2 x 1024 diffuse textures, with a consistent resolution of 512 pixels per 2.5 - 3 metres model scale

A standard module based mesh construction allowed for texture tiling within the limitation of a single texture atlas. This also allows for the easy creation of variants of the shed model using the 'Lego brick' component parts
Unity iOS Assets - Industrial Plant Scene
Published:

Unity iOS Assets - Industrial Plant Scene

Published: