What is this about?
A Link to the Future was an Artificial Inteligence project applying concepts of heuristics in a first phase and logic in a second (using Prolog), implemented in C/C++ using the Allegro library. It was an auto-solving game based on Zelda: A Link To The Past (1991), where Link found the shortest path or the least costly path possible when visiting the three dungeons to collect the three pendants of virtue.
This was the first time I worked in a game-like project, developing interfaces in C/C++. The following were designed using Adobe Photoshop and Adobe Illustrator.
Show me more!
Parts of a further state of the program can be found here.