Milan Tomic's profile

Environment Art at SCORN (Crane)

        Scorn gameplay asset. Rotary mechanical structure acting as a crane, large-scale model with uniqe properties.
                                                      Software used: 3ds Max, Zbrush, Photoshop, Mudbox, Topogun, xNormal and CrazyBump.
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High and Low res renders and texture examples
Environment Art at SCORN (Crane)
Published:

Environment Art at SCORN (Crane)

Large and complex, organically looking structures with all unique textures

Published: