Milan Tomic's profile

Environment Art at SCORN (Command Center)

Gameplay asset made for Scorn game. Large scale model with non-repetitive elements, all uniqe textures.
                                                       Software used: 3ds Max, Zbrush, Mudbox, Topogun, Photoshop, xNormal and CrazyBump
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High and Low res meshes, and texture previews
Environment Art at SCORN (Command Center)
Published:

Environment Art at SCORN (Command Center)

Large and complex, organically looking structures with all unique textures

Published: