Milan Tomic's profile

Environment Art at SCORN (Machine Execution)

          Asset created out of concept art and it’s used for some important events in the game, interactive to the player and his/her behavior.
                                                      Software used: 3ds Max, Zbrush, Photoshop, Mudbox, Topogun, xNormal and CrazyBump
 
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Technical renders of High and Low poly mesh and its two texture samples.
 
Environment Art at SCORN (Machine Execution)
Published:

Environment Art at SCORN (Machine Execution)

Large and complex, organically looking structures with all unique textures

Published: