What started out as a personal project to test my poly modelling skills in 3ds Max by modelling a hat I had recently purchased, turned into a full modelling and texturing exercise to push and improve my skills.
What you see here is the result of what i created over the course of a couple of weeks in my spare time.
Each item was modelled by myself using a range of techniques and then textured with as much detail as possible to increase the level of realism.
Post production was relatively simple with the same techniques i use in my automotive work applied.