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    About

    broad range of work from the last few years (and beyond)
    Published:
logo design!
ad series for availability management platform
business card
business card (front, back)
style explorations for video game main menu
i used to make a lot of levels for games with editors, like Marathon, Lode Runner, and the Elder Scrolls: Morrowind
this poster for Guitar Hero: Aerosmith won an Into The Pixel (Academy of Interactive Arts & Sciences) award
vampire diorama
original Zya drum editor (not my work)
renovated Zya drum editor
example of one of my Guitar Hero controller mapping diagrams
most of the screens i was responsible for, Guitar Hero III: Legends of Rock
i illustrated and programmed the "You Rock" sequence, Guitar Hero
i was interaction designer for these setlist screens (Guitar Hero), not art director
achievement icons, Guitar Hero: Aerosmith
Guitar Hero creator/editor interface
an Activision survey found UI was rated second highest by players (chart is not my work)
my Score and Rock meters (Guitar Hero). i suggested the Note Streak meter, which was developed into a feature.
proposed world map for music creation game
i mapped the world in the western action adventure game GUN the old fashioned way: manually. i drew it as i walked it, then made numerous calibration adjustments
my HUD for GUN. each weapon had its own animated ammo indicator
the original mission journal screen for GUN
art director's sketch top left, my illustration bottom right
example of process. client thought first sketch was too heroic, second sketch too jock, final version just nerdy enough.
life drawing
corporate identity should consider all important points of contact
all illustrator, no photoshop
first cut of my Modulus Goth Black typeface
digital painting off TV
tattoo design
Guitar Hero HUD
i animated the bone bird by carefully controlling each part's point of rotation and parental hierarchy, not easy using the editor we had, Guitar Hero
an example of a screen i illustrated and implemented for Guitar Hero...
...and reinterpreted for Band Hero
Zya music creation for PC
art directed the music creation world. art by the Music Mastermind team.
art directed external web developers by doing "paintovers"...
...and doing the design myself sometimes. characters and icons by the Music Mastermind art team.
example from a style guide. communicating vision and making easy to follow guidelines available is key.
a hierarchy diagram to communicate our proposed carousel selection scheme
i was reporting back on a survey aimed at determining our target market

 
example from character animation guidelines
from a pitch document
rough of a color coded vision i had for a studio environment
instrument concept art
elevations to aid environment artists
age verification proposal for Chillingo. illustrations by on-staff artist
player begins in the country on a bicycle, and eventually advances to being a bigwig in a private jet flying over cities
album art for a style pack, characters by Music Mastermind art team
final illustration (not my work)
my illustration rough (passed to another artist)
Adobe Illustrator, some Photoshop
Gamestick controller skin
 
testing analysis and reporting
testing analysis and reporting
 
example of report using heat map usability testing
sometimes data is especially clear when made visual