Daniel Neves's profile

Basketball Breaking Glass

Personal project made as a learning process into Dynamics and Particle Simulation.
 
Modelling: Autodesk 3DsMax
Lighting/shadding: Chaos Group Vray
Particle system: Autodesk 3DsMax Pflow
Smoke: FumeFX
Dynamics: Nvidia PhysX + Rayfire
Basketball Breaking Glass
Published:

Basketball Breaking Glass

Dynamics and Particle Simulation made with PhysX and 3DsMax Particle Flow. Software used: - 3DsMax - Vray - FumeFX - AfterEffects

Published: