Konstantin Leonenko's profile

(2011) Labyrinth Psychotica

Labyrinth Psychotica official website
In 2010 I was approached by the artist Jennifer Kanary-Nikolova to help her bridge the technical gap in her artistic research PhD project aimed at simulating the experience of psychosis. Our experiments started out at simulating the "voices in the head" phenomenon by using bone conduction and later evolved into a wearable cinematic augmented reality game-like installation. During the whole development of the project I advised Jennifer on every technical aspect and built numerous physical and software prototypes of the installation.

After some initial research we settled on the idea that augmented reality is the most appropriate platform for conveying Jennifer's ideas. The most appropriate price/value combination at that point was found in Vuzix video goggles and Logitech HD webcam. Software backend choice fell on SuperCollider programming language and Quartz composer video processing software due to their possibilities for their audio and video processing capabilities as well as for rapid prototyping of interaction scenarios. 

SuperCollider stochastic composition tools were especially appropriate for developing multi-path scenarios around which the simulation could evolve

The work has been used to provide empathy training to thousands of healthcare and law enforcement professionals as well as family members of people suffering from various forms of psychosis.

2013 video report from Vice Netherlands.
Short promotional trailer.
(2011) Labyrinth Psychotica
Published:

(2011) Labyrinth Psychotica

Wearable augmented reality installation by Jennifer Kanary-Nikolova.

Published: