Gamification and Motivation for Fitness
UX Research Intern: NXT Department, Samsung R&D, Bangalore, India
Mentor: Mrs. Sarita Seshagiri,
Duration: May’ 14 to July’ 14
Project Domain: User Experience, Gamification, Design and UX Principles

Brief:
Firstly, the experience of working with Samsung R&D was more worthwhile apart from the project I have done. The corporate world view has more things to it which added to developing not only my design skills but also few other values.

Coming to the project I was working on, It was on the opportunity area of "Gamification and Motivation" for fitness.My role was to find out how effectively can this be incorporated. Prof. Kevin Werbach's six-step gamification design framework was used for developing the whole flows.The Trans theoretical model was used to understand the behavioral changes of a person during different stages in a fitness regimen.The octalysis of Gamification was used in later stages of the framework for a better understanding and concept generation.

Full details of the project cannot be published due to NDA (non-disclosure agreement) and confidentiality
The proposals of concepts were taken forward by the team of S-Health and commercialized in native app S-HEALTH of Samsung Devices
Graphical Abstract of Design Process
Few shots from the present S-Health Application which reflect my proposals as a part of the project.
Gamification and Motivation for Fitness
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Gamification and Motivation for Fitness

It was on the opportunity area of "Gamification and Motivation" for fitness. My role was to find out how effectively can this be incorporated. Pr Read More
9
460
0
Published:

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