Igor Kuv's profileVadim Dyagilev's profile

Astrolords. UX/UI Mobile

After releasing the PC version of the game AstroLords: Oort Cloud in 2014, it became obvious that the PC UI/UX doesn't match the mobile guidelines. So, I was responsible for adapting the core game mechanics to comply with the standards and guidelines for mobile devices.
Check the PC UX/UI
here
To achieve this goal, the UI was completely redesigned and became responsive. Information architecture was modified. Graphic assets were optimized. Breakpoints were provided to support tablets. More localization being supported.
Base Navigation Layout Wireframe
Back in that time, there was no tool such as Figma, so all of the UI/UX was made in Photoshop. Prototypes were made in InVision. Here is the first iteration of the UX/UI. The final version of the UI may vary.
The screens do not represent the final stage of the released product, so you can check it on Google Play.
MAIN NAVIAGATION UI
SUB NAVIGATION UI
PRODUCTION & CONSTRUCTION UI
EXPLORATION UI
STARPORT & HANGAR UI
ARENA UI
BATTLE HUD
Check PC UX/UI here
The screens do not represent the final stage of the released product, so you can check it on Google Play
Astrolords. UX/UI Mobile
Published:

Project Made For

Astrolords. UX/UI Mobile

Creating teaser for Astro Lords game. Play it at www.astrolords.com and www.astrolords.ru

Published: