To make the 3D blend in with the surrounding environment we need to change its materials. Below are three examples of textures, feel free to use them!
Select the Perspective Crop Tool and choose a flat surface of a building and try to create a rectangular shape as straight as possible, following the lines of the surface perspective. Press enter to crop and flatten the surface.
* Diffuse – Changes the colour of our object
* Specular – Changes how reflective / shiny our object should be, black is matte and white is full specularity.
* Illumination – Creates the effect that the 3D object is lit from within.
To apply our texture map to K Extrusion Material, click on the folder icon next to the diffuse tab and hit
Repeat the same steps as above for the roof, in this instance called K Front Inflation Material.
The other parts; K Back Bevel Material and K Back Inflation Material will not be visible so don’t worry about them.
Repeat the same steps above for any other objects you may have. I did the letter U in the same style as the K, though additional textures could make your picture more dynamic.