Profil użytkownika „Adrian De Propertis”

VIDEO GAME ASSETS (characters) organic sculpting

Video game and cut scene animation characters (ZBRUSH, MAYA, MARI, ARNOLD, UNITY).
Video game and cut scene animation characters (ZBRUSH, MAYA, MARI, ARNOLD, UNITY).

Every model was hand drawn using maya zbrush and textured in substance or mari. #vmod was used in some cloth materials. Characters are rigged and video game ready or ready for cut scenes and print materials using Arnold renderer in Maya.
VIDEO GAME ASSETS (characters) organic sculpting
Opublikowano:

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VIDEO GAME ASSETS (characters) organic sculpting

Opublikowano: