Paweł Pieńkowski's profile

Sniper Ghost Warrior 3 (Xbox One, PS4, PC)

As a Lead Level Designer I was working closely with Creative Director and Executive Producer to drive the quality and vision of the game and deliver first game area (Mining Town) in a new open world design formula.

- Leading and managing design team (8)
- Setting up daily goals for each designer and sprint goals for design team
- Providing critical and constructive feedback to the team in gameplay, game and mission flow
- Problem solving and forward thinking to avoid design and production issues
- Training and mentoring other level designers
- Designing and balancing game mechanics (crafting system, traps)


Sniper Ghost Warrior 3 (Xbox One, PS4, PC)
Published:

Sniper Ghost Warrior 3 (Xbox One, PS4, PC)

Published:

Creative Fields