Evan Fraser's profile

Character Design: Amelia Hart PhD

Concept Design: Amelia Hart PhD (WIP)
Amelia is sporting the latest in fashion accessories, the augmentation exoskeleton "torsorian".unit. The advantage of this is that her unified nano-bot drones can easily plug into place should the alien fauna take off with an arm or a leg. All this bio-micromechanics is designed and built by Amelia at her local lab (on the now crashed expeditionary ship).
2D Layout
Amelia with exoskeleton torso unit and one augmented (right) arm. 
Dr. Amelia Hart recites the Mantra of Hope

In the lab's hallowed silence, genomes intertwine,
CRISPR's artistry in nucleotide design.
An insect's demise, in genetic dissection,
Biology's canvas, befalls the debugger's insurrection.

With courage I delve, through the unknown expanse,
Where genes dance in silence, and mutations advance.
Through this alien world, my resolve never wanes,
For in the heart of this monstrous lab, a pioneer's spirit reigns.
Mantra of Hope by Dr Amelia Hart
Character Profile
Basic Statistics:
Name: Amelia Hart PhD
Age: 27
Species: Human
Nationality: European
Gender: Female
Time Period Lived In: 22nd century
Socioeconomic Level as a Child: Upper middle class
Socioeconomic Level as an Adult: Upper middle
Hometown: New Surrey, England
Current Residence: Space
Occupation: Creature and Droid synthetix
Income/Salary: N/A

Family Information
Mother (describe relationship): Top Psychologist of her age (mind reader)
Father (describe relationship): Top Engineer of her age (telekinesis)
Birth Order: 
Siblings (describe relationships): None
Spouse (describe relationships): None
Children (describe relationships): None
Grandparents (describe relationships): Live in harmony with the Core
Grandchildren (describe relationships): None
Significant Others (describe relationships): None, there are many challenges
Relationship Skills: Can talk to the animals (since most Earth bound mammals have learned to talk)


Physical Characteristics:
Height: 5' 4"
Weight: 140 lbs
Race: Eurasian/Egyptian
Eye Color: gray
Hair Color: blond
Glasses or Contact Lenses?: HUD glasses
Skin Color: orange tint
Shape of Face: round, eager
Distinguishing Features: Loves technology, and augmentation.
Manner of Dress: Professional, Functional and minimal.
Mannerisms: Quiet, inquisitive, no fear
Bad Habits (smoking, drinking, etc.): OCD on knowledge absorption. Will talk to her personal assistant more than she will with other people.
Good Habits (exercise, diet, etc.):
Health: exercises every day
Hobbies: building nano bots that refine intellectual capability
Speech Patterns: 
Disabilities:
Style (elegant, disheveled, modest, etc.): minimalist, elegant and organized.
Greatest Physical Flaw: None
Best Physical Quality: she's an intellectual, but she keeps fit (fit body, means fit mind)

Emotional Characteristics:
Strengths: Disassociation and logical interpretation (for all that she knows and isn't harmful)
Weaknesses: Not a fighter.
Introvert or Extrovert?: Investigator (sorry I prefer action-based classification systems see principlesyou.com)
How does the character deal with anger?: Sticks her nails in her hand
How does the character deal with sadness?: Stores it for an appropriate time (to hide weakness)
How does the character deal with conflict?: bots.
How does the character deal with change?: Writes, classifies, and summarizes with help from an assistant
How does the character deal with loss?: Same as sadness.
What does the character want out of life?: To make a positive difference to the good creatures in the universe
What would the character like to change in their life?: Eradicate wars across the universe.
What motivates this character?: New discoveries, and further understanding of the universe
What frightens this character?: Mortality. If you're dead you can't move forward to make better things.
What makes this character happy?: Nature
What makes this character sad?: "needless" War
Is the character judgmental of others?: No, tends to stay out of that unless they're drawn into a situation.
Is the character typically generous or stingy?: Can be intellectually "stingy"
Is the character typically polite or rude?: Rude

Mental/Personality Characteristics:
Educational Background: PhD biotechnology 
Intelligence Level: Very smart, but she doesn't focus on that. Knowledge is an ongoing challenge of applicability
Mental Illnesses (if any): Her lineage is known for degradation of their body
Learning Experiences: Lion training (teaching language and etiquette)
Short-term Life Goals: Discover new civilizations (despite the need for teams to "make money")
Long-term Life Goals: Understand the origin of life on Earth. Was it created or evolved.
How does character see themselves?: Adventurous, and logical
How does character believe they are perceived by others?: Pretentious and snippy (when needed)
How self-confident is the character?: Very confident with what she knows and can prove.
Does the character seem ruled by logic, or emotion, or some combination thereof?: Her mantra is logic over emotion. Emotion is an energy. It's very close to fear. Fear is the mind killer.
What would this character find most embarrassing?: Too private to answer. We're all water sacks, things can go wrong. It's all part of life.

Behaviors and Mannerisms:
How does this character behave in a group?: She talks to her personal Assistant (unless there is an intellectual topic of interest)
How does this character behave on their own?: Absorbing and categorizing, through her excessive technological chatting.
What catch phrases does the character have?: Well, aren't you a wonder of nature.

Skills and Abilities:
Inherent: Agile.
Desires to learn: Always

Spiritual Characteristics:
Does the character believe in God? Many gods? None at all?: God allows for institutions of good, which is important to all things that are separate.
What are the character's spiritual beliefs?: Reincarnation of energy toward other vessels.
Is religion or spirituality a part of this character's life? If so, what role does it play?: Spiritualism and the tuning toward all essence and non-essence.
How does the character interact with those of differing beliefs?: Passively.

How the Character is Involved in the Story:
What is the character's game role (Main character? Hero? Heroine? Romantic interest? Sidekick?, etc.): Main character.
Describe the scene where the character first appears: She awakens in a crashed ship with many strange noises going on all around her. She seems insulated from any creature exposure. So, she investigates her surrounding lab for devices, bots, augmentations and anything that can help her. Then she remembers where she is and that the ship was aiming for a destination signature on the surface. So, she must continue that in the hope other ships will be able to land there.
Describe relationships with other in-story characters: Passive and intellectually eager.

Scenarios (While these scenarios are not specific to any game, they will help to further define your character's persona): The ventures toward the destination, brings about hieroglyph discoveries. The learning and interaction of these piece together an important set of facts that help understand the world and perhaps allow further possibilities for her survival.
How does the character hold a baby?: Babies don't even come to mind. Some mammals carry eggs and others carry semen, it's part of their biological machinery.
What does the character do when they are left in a room alone?: Study
How does the character act around the opposite sex?: Awkward, if her emotions are triggered. Then she reasons through the situation.

Character Growth (How is the character different at the end of the game from when the game began?):
Augmentations attach based on replacement needs or improvements through knowledge and reward acquisition.

Additional Notes on this Character:
She loves augmentation drones (a higher level of assistant).
​​​​​​​Game Concept: "Primordial Odyssey"

Story Overview
In the distant past, a team of astronauts crash-landed on an uncharted planet teeming with colossal insects, ancient vegetation, and perilous landscapes. Stranded and desperate, they must navigate this primeval realm to reach the safety of an underground habitat (that they know to exist from historical record and recent scan reports). The player assumes the role of one of the survivors, battling hunger, danger, and the ever-present threat of becoming a prehistoric creature's next meal.

Conflict
The tension arises from the constant struggle for survival. The player faces not only the physical challenges of the environment but also internal conflicts—fear, trust, and the desire to reunite with fellow crew members. The ticking clock amplifies the urgency: the bunker's location remains unknown, and the planet's ecosystem is unforgiving.

Character Game
Our protagonist, Dr. Amelia Hart, is a brilliant biologist. Her knowledge of ancient flora and fauna becomes her greatest asset. As players progress, they unlock her memories, revealing her backstory and personal stakes. Dr. Hart's unique abilities—such as deciphering plant properties, taming insects, and understanding their behavior—drive gameplay. She becomes a marketing tool through her relatability; players empathize with her vulnerability and determination.

Genre
"Primordial Odyssey" blends elements of **survival**, **exploration**, and **adventure** genres. It's a first-person experience that immerses players in a hostile, awe-inspiring world.

Gameplay Mechanics
1. **Foraging and Crafting**: Collect resources (berries, leaves, insect parts) to craft tools, weapons, and makeshift shelters.
2. **Insect Companions**: Befriend giant insects (ride a dragonfly, use a spider's silk for climbing) to aid exploration.
3. **Botanical Alchemy**: Experiment with ancient plants to concoct potions, repellents, and healing elixirs.
4. **Environmental Puzzles**: Decode hieroglyphs, manipulate ancient machinery, and unlock hidden passages.
5. **Day-Night Cycle**: Adapt to diurnal and nocturnal threats; some creatures only emerge at specific times.
6. **Movement** Run jump climb slide and somersault.

Key Features
1. **Dynamic Ecosystem**: Creatures hunt, migrate, and interact realistically. The ecosystem evolves as players alter it.
2. **Procedural World**: Each playthrough generates a unique landscape, ensuring replayability.
3. **Emotional Bond with Insects**: Players form bonds with their insect companions, each with distinct abilities.
4. **Narrative Branching**: Choices impact Dr. Hart's relationships, survival, and the game's outcome.

Technical Challenges
1. **AI Behavior**: Creating believable insect AI with realistic movement, territorial behavior, and predator-prey dynamics.
2. **Vegetation Rendering**: Realistic rendering of ancient flora, including bioluminescent plants and towering ferns.
3. **Dynamic Weather**: Implementing weather patterns (torrential rain, scorching sun) affecting gameplay.

Target Machine
- **Recommended Hardware Requirements**:
  - **CPU**: Quad-core 3.0 GHz
  - **GPU**: NVIDIA GTX 1060 or AMD Radeon RX 580
  - **RAM**: 16 GB
  - **Storage**: 50 GB
  - **OS**: Windows 11 or macOS 10.15

Target Market
- **Adventure Enthusiasts**: Gamers seeking immersive exploration and survival experiences.
- **Nature Lovers**: Those intrigued by ancient ecosystems and the wonders of prehistory.

Rough Ship Date
- **Q3 2028**: Aiming for a polished release by late summer.

Competitive Landscape
- **"Jurassic Survival"**: Similar survival games set in prehistoric worlds.
- **"Subnautica"**: Shares exploration and survival elements.
- **"The Forest"**: Comparable in terms of crafting and environmental challenges.

"Primordial Odyssey" promises a visceral journey through time—a blend of science, danger, and wonder. Will you survive the primordial crucible? 
Reference
Voice from elevenlabs.io; Alice.
Character Design: Amelia Hart PhD
Published:

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Character Design: Amelia Hart PhD

Published:

Creative Fields