Case study: Procedurals
Software: Cinema4dR15 / Vray
Year: 2015
Objective #1: Procedural ''sculpure-like'' modeling using deformers, keeping object properties easily configurable and animatable.
Objective #2: Faking SSS. Due to some crazy poly deformation, some normals become highly unstable making the FastSSS2 unusable.
Note: Models are poly-heavy, a little bit hardcore to calculate. Lit with a studio HDRI + an overhead light.