Objective: Animate a 3D model

Process: The popular character 'Aang' from The Last Airbender was used to depict emotions like shyness using eyebrows, eyes, lips, and shoulder and head movement.

Outcome: It took me two iterations and the most difficult part was to get the lip movement correct in the Maya tool.
Objective: Show human expression via body language

Process: Aang is trying to express frustration by stomping his feet and staring straight at the camera view.

Outcome: The most challenging part was to animate the clothing in line with body movement along with the heavy chest breathing of the character. The hand movement adds to the dramatic effect to achieve the desired effect. 
Character animation
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Character animation

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