Amr Ahmed's profile

Real-Time GameBoy

Project Description
This game boy prop is some sort of practice of PBR workflow used in games and real-time production

My goal is to achieve the most realistic look while maintaining the prop usability in game engines using the lowest polycount possible in modeling using Blender and push further my textures on Substance Painter by PBR texturing & baking techniques
Low Poly Model Wireframe
Low Poly Model With UV checker being prepared for baking
PBR maps prepared for Unreal Engine
Thank You!
Real-Time GameBoy
Published:

Owner

Real-Time GameBoy

This Game Boy prop is done using the PBR workflow used in VR and real-time production I've done everything from modeling, UV, texturing, and rend Read More

Published: