Alexandr Kotelnikov's profile

Viking Village (FMOD+Unity)

In this project I demonstrate the work of implementing sound into a Unity project using FMOD.
The following sound systems are implemented in this work:
- character steps and AI depending on the surface on which he is located
- ambiance and environmental sounds (the sound of the wind, the cries of animals and birds, the sound of waves, the rustling of leaves, etc. A system has been implemented to change the sound of the atmosphere depending on the time of day, the location of the character and the height of the camera
- melee combat system (sounds of impacts, receiving and dealing damage), sound information system depending on the player’s health scale through FMOD snapshots
- implemented an interactive music system that changes depending on the character’s behavior, as well as music for the menu, and control of sound parameters through the VCA
The following video shows the system for changing the wind sound depending on the camera range and time of day
And this video shows in detail the interactive music system
Viking Village (FMOD+Unity)
Published:

Viking Village (FMOD+Unity)

Published: