Zaid Chughtai's profile

ImmunoFortress QMUL Project

ImmunoFortress Game Dev Project Work
Queen Mary University, London - Zaid Kareem Chughtai
Multi-Platform Game Development Module
Final Game Project Contributions
Overall Grade Received: 84.60

Disclaimer: Since this project is invigilated under QMUL, access to this project's files and documents have been made private, including this design page. However, any files will be provided upon request.
Project Description
As part of my group coursework work in the Multi-Platform Game Development module, I led a large role in the development of our web-based game ImmunoFortress. Our game tells a story of a person defending themselves from a deadly disease, through arcade-like tower defence gameplay inside their body.

My Contributions
I voiced, recorded and edited both the prototype video and final game video myself in Adobe Premiere Pro. These videos were made to present different stages of our game development journey. The prototype video received 85% and the final video received 100%.

I wrote the story for the game myself, as seen through the cutscenes. I designed the other assets in the game, such as the tower, power icons, and some other textures. All these assets were digitally created using Adobe Illustrator. One more thing that I designed was the basic virus enemy model, which was created using Blender and exported in the .fbx format.

Apart from the design work, I assisted in balancing the game, bug fixing and testing the game for release.

Finally, I was the sole composer for all the music tracks present in the game.
Prototype Video
Prototype video presentation. A very early concept design for our game; this prototype video received 85%, but was mostly created to ascertain feedback for our final game through peer testing.
Final Video
Final game video presentation. A culmination of our efforts; this video explains everything there is to our game and the philosophies behind our choices. It was assessed and received a grade of 100%.

Cutscenes
The cutscenes provided assistive tips whilst conveying a compelling story. They were purposefully crudely designed, but this was to contrast the story present.
Icons
The tower and power icons were used as buttons in the gameplay, and as icons with descriptions in cutscenes.
3D Models
A snapshot of the virus model I designed. This is hosted on SketchFab without the option to download the asset.
Music Tracks
Library of all songs present in ImmunoFortress, all of which were composed by me.
Main theme of the game. Plays on the title screen and settings menu.
Level Complete music. Plays between each level on completion.
Battle music. Plays during each level in the game.
Cutscene music. Plays during each cutscene in the game.
ImmunoFortress QMUL Project
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