Eva Arkhipova's profile

Game Level Design In Unreal Engine 4

In this project using Unreal Engine, I created a fantasy game level using assets from both Paragon and Quixel Megascans. Taking on the roles of both level designer and environment artist, I meticulously designed the landscape and integrated various assets to bring the fantasy world to life.
The Paragon assets, including characters, structures, and artifacts, provided a solid foundation for the environment, adding depth and character to the world. 

Meanwhile, the Quixel Megascans assets significantly enhanced the realism and immersion of the level, with their meticulously scanned and beautifully crafted elements.
Throughout the process, I focused on adjusting materials, lights, and ambiance to ensure a cohesive of the journey. 
Game Level Design In Unreal Engine 4
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Game Level Design In Unreal Engine 4

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