Earlier, On Autodesk Area Forum, Lee Griggs had posted a topic about Controlling Primitives with a Texture Map.

You can find it here:
http://area.autodesk.com/tutorials/controlling_primitives_with_a_texture_map

He used Maya and XGen to make these great renders with Arnold
He also made other renders here :
https://www.behance.net/gallery/19136805/XGen-cubes-rendered-with-Arnold-for-Maya

Grant Warwick succeeded to make it using 3DS Max + Itoo Forest Pro + V-Ray
And here is the tutorial :
https://vimeo.com/103136391

After that Bertrand Benoit made some nice renders here:
https://www.behance.net/gallery/19389909/CGI-Abstract

At last, I decided to make my own renders using Grant technique
using 3DS Max + Itoo Forest Pro + V-Ray
Hope you like it.