Daniel C. Souza's profile

UNRELEASED WORKS FROM 2022

Hey everyone, how are you doing? I would like to share my works from the end of 2022, where i was starting in 3D area and which was a period where i didn't even know the existence of Behance either and i didn't was worried in post things too much. People aways said that i aways overcharged myself too much, i still do this in now days, but i'm working on it. I love 3D modeling, and i love Blender, so i hope you like it.
As my first serious personal project i decided to model my Acer Nitro 5 laptop, which was a big challenge for someone who was just starting. I confess that i expent most of the time fighting with the program, learning where each tool was,than modeling itself.
Topology was a mess as well as the terrible use of subdivision surface modifier, as result i ended up with a simple project with over 8 milion of vertices, yes, i know, it's totaly insane.
I didn't have the knowledge about normal maps or improve simple materials so, most of the things i just modeled as real geometry instead of just use a simple trick with bump maps, that could left the mesh more organized.
As my second project i tried to model my smartphone, this one i didn't even finished a real scene.
As my third one, i tried to bring both previcious projects together and make a real coherent scene, this time join with a thing that i was used to do, compiling custom roms for my smartphone using Ubuntu.
Even a chair i tried modeling, this period i followed some three point lighting tutorials on youtube, and created a virtual studio setup.
In December i started search for something that could pushes me harder, and that was when i decided to model a car, so why not pick my favorite one? The BMW M3 GTR E46.
UNRELEASED WORKS FROM 2022
Published:

UNRELEASED WORKS FROM 2022

Published:

Creative Fields