TOMB RAIDER // Identity + UI Design
Identity + User Interface Design for Tomb Raider - A huge undertaking, 3 years of my life dedicated to making it the best I could. I was responsible for all of the UI in Tomb Raider single player and drove the look of a lot of the brading.
Tomb Raider UI features full 3D menus, camera transitions and interactive prompts. I designed the concepts, icons, typography, layout, UI, UX, etc.. I also programmed and prototyped a majority of the front end including base camp menus, skills, weapon upgrades, fast travel, main menus, prompts, HUD, and more.
Tomb Raider was nominated for over 70 awards and took home 23 including Action Game of the Year and Trailer of the Year from IGN. It was an amazing experience to work with such a talent team!
UI STYLE GUIDE /
MAIN MENU DESIGN /
MAP + FAST TRAVEL DESIGN /
STATUS MENU DESIGN /
ICON DESIGN /
I did not design all of the following pieces but they were based on the identity and UI design that was established for the game.