Animating, Rendering, and Compositing by my former TripleSec studio.
As the studio's character modeller,my contribution to this CGI project was creating the midpoly version of Valhein and Richter.
I was responsible for the midpoly, uvs, textures, and look-dev.
As the studio's character modeller,my contribution to this CGI project was creating the midpoly version of Valhein and Richter.
I was responsible for the midpoly, uvs, textures, and look-dev.