Catelyn Bu's profile

Modular Screenplay

Modular Screenplay
3D Design
Winter 2024 - UC Davis
Catelyn Bu​​​​​​​
Final rendered 3D model of modular screenplay.
Objective:
Explore modular design by creating repeatable modules to be abstractly arranged into a screen. Experiment with folding sheets of cardstock into modular "bricks." Consider the idea of repeatability and understanding depth in space. 

Requirements:
Students were tasked with choosing two descriptive words to guide the style of their designs. Create six experimental paper modules that follow the words of choice and pick one module to be used for the final screen. Take that module and repeat it, experimenting with direction, depth, and arrangement to create a 12'' x 12'' screen. Then recreate the physical module and screen into Rhino 3D. Create an instructional document meant to explain the construction and structure of screenplay. 
Images of the six experimental module bricks with three images of the final physical screenplay.
To start this project I experimented with six different modular "brick" designs. The words I chose to inspire my design process was flowing and pixelated. Through my design process I envisioned flowing with the peaks and falls of triangular shapes along with the natural cascade or general downward rhythm of each module. 

The module I chose in the end was the triple triangular shape found in the top left image. I then took that module and made several copies of it. With those copies I arranged them in a 12'' x 12'' screen that highlighted flowing and pixelated aspects. 
Physical screenplay model.
After constructing the physical screen I took my modular brick and screen and made 3D models of them in Rhino 3D. I then took the 3D model and created linework to have a closer look at the details. The linework was taken into Adobe Illustrator for clean up.
Next, I created a four part instructional document meant to explain and demonstrate the structural design of my module unit and screen. All components of this part were created in Adobe Illustrator.
The first part of this document was an illustrated unit sequence that went step by step depicting the construction process of one module. I made sure to show every cut and fold, along with using arrows and gradients to show clarity.
I then drew a front elevation diagram of my screen. I used varying line weight and gradients to capture the elevation and depth within my screen and within a module. In addition, I also made a back elevation.
The last part of this document was the top, section, and bottom views. Again, I used varying line weight to depict depth in space.
Four part document depicting the unit sequence, front elevation, back elevation, and top, section, and bottom views.
The final part of this project involved taking snapshots of the 3D model and using those shots to make linework. The linework was then taken into illustrator for cleanup. These line drawings were made to capture the essence of the chosen words: flowing and pixelated, along with showing the fine details of the screen.
Three linework illustrations of the 3D screenplay model.
Final 3D Renders of Screenplay Model
Modular Screenplay
Published:

Modular Screenplay

An experimental and abstract approach into modular design. Utilized the idea of a repeatable module to design an visually interesting screenplay Read More

Published: