I feel humbled and grateful for the opportunity to share some tips and workflows that I use daily at HayesDavidson and personal work, using the fantastic Substance tools to create realistic materials. Thanks to Pierre Maheut for the opportunity and Pierre Bosset for conducting the interview.
It is a long interview and there is a lot of animations, so I recommend that you read it here
https://substance3d.adobe.com/magazine/material-creation-for-the-benson-an-archviz-project-by-hayes-davidson/
It is a long interview and there is a lot of animations, so I recommend that you read it here
https://substance3d.adobe.com/magazine/material-creation-for-the-benson-an-archviz-project-by-hayes-davidson/