Matias Preisz's profile

Neighbor's Catastrophe

Neighbor's Catastrophe
Game created during the 2020 Global Game Jam, hosted by Etermax
The entire game was developed within a Game Jam format, which involves creating a game in 72 hours based on a theme that is revealed at the start of the event. For this particular jam, the theme was 'repairing stuff.' My specific role involved developing the core mechanics and integrating assets.

The game engine used was Unity 3D.
Neighbor's Catastrophe
Published:

Neighbor's Catastrophe

Published:

Creative Fields