We designed the cities with an art team of 3 people for Heist Streak, a mobile Action-RPG game we developed at Maestro Game Studios, where I was working at the time. Nevertheless, despite this complexity, working on these large-scale maps turned out to be quite enjoyable. Our focus remained on modelling of world cities in low poly and cubic style, adding characteristic landmarks, and accurately reflecting the architecture of each city. Throughout this process, we had a fun experience, supported each other, and gained various skills. Utilizing our creativity, we added unique details to enrich the game's atmosphere for each city. 

Love to everyone who contributed.
Artists working on this project: 
Ipek Akkuzu
Barış Yılmaz


Here is a project inspired by the United States.

HeistStreak-LA1
Published:

HeistStreak-LA1

Published: