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CHARACTER RIGGING AND SKINNING

CHARACTER RIGGING AND SKINNED 
 
 
Character rigging and skinning in Maya are essential processes in 3D animation that involve creating a digital skeleton (rig) for a character and attaching its geometry (skin) to that rig to enable realistic movement.
 
CHARACTER RIGGING AND SKINNING
Published:

CHARACTER RIGGING AND SKINNING

Published:

Creative Fields