Christopher Culbertson's profile

Adventures in Game Design

A test project made in Unity. Boulders roll down a hill and you try to not get hit by them. Mostly a practice in loading scenes and collision detection.
A simple practice level using the Hammer editor for the Source SDK engine.
Modeled in 3DS Max and rigged using a biped and the Skin modifier. Based on one of the bear-formed triplets from Brave.
Adventures in Game Design
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Adventures in Game Design

This Project folder contains every working build from my game design classes at New England Tech, including Source mods, Unity games, and 3DS Max Read More

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