David Morgan's profile

Graduation projects 2005/2006

For my graduation year at Utrecht School of the Arts, I designed and built a mobilestory-driven location-based game for Hewlett-Packard.
Inspired by Orson Well's radio play of War of the Worlds, which was mistaken for reality. We created a touristic tour through Utrecht on a palm device. At some point, the device would be "hacked", drawing you into a game of conspiracy and intrigue.
 
My proudest design decision; making all interactions finger-based as opposed to stylus-based.
 
 
 
A second project in my graduation year revolved around an augmented reality app that allowed you to view digital information in a supermarket. The app showed you dietary information, price comparisons etc. We build a funtional proof of concept. Google glass avant la lettre?
Graduation projects 2005/2006
Published:

Graduation projects 2005/2006

My graduation projects for Interaction Design at Utrecht School of the Arts

Published: