Fabric Peacock
"Fabric Peacock" was created to push the limits of a workflow going from Adobe Illustrator to Substance 3D Painter and on to rendering with Maya and Arnold. I'm constantly blown away by the power of "modeling" inside Adobe Illustrator! Everything you see here was modeled in Illustrator except the curly vines. 

Check out the making of video below for a more in depth view of the process!
Music from Adobe Stock
The little fibers you see here on the branches were created inside of ZBrush using Fibermesh. Arnold renderer then rendered the curves inside Maya.
All geo was created using Adobe Illustrator's inflate and extrude tools. Using the Asset Export panel, I exported an obj of each asset and built the scene inside Autodesk Maya. This could easily have been built in something like Substance 3D Stager. 
12 UDIM patches were created for optimal texture resolution at render time
Thanks for stopping by! I cant wait to see what you create with Adobe Illustrator's 3D export capabilities.
Fabric Peacock
Published:

Fabric Peacock

"Fabric Peacock" was created to push the 3D capabilities of Adobe Illustrator as a modeling tool which was then textured in Substance 3D Painter Read More

Published: