Anderson Rohr's profile

John Wick (Keanu Reeves) Metahuman Unreal Engine 5.3

Meet my version of John Wick (Keanu Reeves)
metahuman in @unrealengine 5.3

I’m testing an awesome 8k skin texture from 3D Scan Store to enhance realism.
Also, I added some blood to the texture from Production Crate and then I did the normal map for that.

Animation was rendered using path tracer 1024 samples.
Render time: 20h 41min.
Powered by NVIDIA RTX 3090 + Studio driver.

The original Keanu Reeves was modeled by George Siskas and then I converted to a metahuman using #MeshToMetahuman plugin.
And for facial mocap, I used an iPhone + #MetahumanAnimator 

For the background I used a HDRI from Nick Scarcella (Manhattan Nights Vol. 1).

AI voice was used, combining “text-to-speech” with “speech-to-speech”
and then I edited the audio, so it looks less robotic.
John Wick (Keanu Reeves) Metahuman Unreal Engine 5.3
Published:

John Wick (Keanu Reeves) Metahuman Unreal Engine 5.3

Published: