2% of Boring: Quantifying Baseball Games through Digital and Analog Markmaking is a result of a graduate projects course during my third year at SAIC. During the course of this independent study class with assistance from an advisor, I developed three methods of graphically quantifying the data created by Major League Baseball Games. The book that incorporates these images also includes text and diagrams to lead the reader through the creation and application of these markmaking methods.
2% of Boring
Published:

2% of Boring

A project that created three different graphic methods of representing baseball game data.

Published: