Marcelo Souza's profile

Dragons Eye in Houdini

Dragon's EYE - 2023
CLIENT : Tendril
ROLES | Rnd - Modeling - Texturing - Houdini - lookdev - Lighting

Extra Credits : Brad Husband (Lookdev), Tyrel Scott (Rigging), Dragon Model (Pre-built Asset), Jimmy Gill (Animation), Danilo Silveria (Director), Andre Chaves (Comp)
This is a dragon's eye Rnd/Lookdev I made for a recent job that was not used in the final film.
For the first time, I used an unusual workflow to create a realistic eye. I started by building a procedural iris system, but the resulting mesh was too heavy to animate smoothly. To solve this problem, I created a simple system in Houdini that baked the VDB iris into a depth map and reapplied it on the eye mesh as displacement. This worked really well with the Redshift subsurface shader.
I also made another simple system in Houdini to generate the tiny veins on the lid and membrane.
Procedural VDB Iris system - Houdini
Veins System Created using Houdini
Dragons Eye in Houdini
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Dragons Eye in Houdini

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