This is the concept and design of "Soulbound Spirits", a mobile adventure quest.
The game's fundamental objective is to gather spirits and achievements while also upgrading a map. Objects, props, and characters were created exclusively in 3D software and then imported into Unity. There was no texture painting, sculpting, or post-drawing; the whole map was developed using 3D modelling and a single material for all objects
The game's fundamental objective is to gather spirits and achievements while also upgrading a map. Objects, props, and characters were created exclusively in 3D software and then imported into Unity. There was no texture painting, sculpting, or post-drawing; the whole map was developed using 3D modelling and a single material for all objects
for optimisation considerations.
I had no restriction on the number of faces/tris, but I prefer to keep things low-poly.