Soumitra Sawant's profile

Audi Activesphere Concept - Unreal Engine 5

Audi Activesphere Concept - Unreal Engine 5
Personal CGI exploration project to create one scene setup in unreal engine 5 to create multiple use cases.
 
Visualization for design studios are getting more demanding by the day. There is a need for quality but the production time does not get any longer and deadlines keep getting shorter. 

I decided to use the Audi Activesphere concept model to simulate a process where in I set a time limit of five days to generate multiple scenarios.
The scenarios are directed to different target users: a clean setup for CMF, an appealing mood for exterior design and simulations for UI/UX, lighting design, etc.
Within this time limit I challenged myself with data prep in Maya, shading, lighting, lookdev and rendering in Unreal Engine and compositing in Photoshop and After Effects.

All the renders in the sections below are rendered out in reduced quality to preview the mock-ups.
The ability to produce quick lamp animations can greatly help a presentation.
Combination of a quick procedural generation contour graphic mock-up and connecting the video output to Unreal Engine. This live texture can be manipulated in real-time and can be rendered out in lumen or pathtracing. The below renderings are preview quality output and created solely for the purpose of exploration.
Thank you.
Audi Activesphere Concept - Unreal Engine 5
Published:

Audi Activesphere Concept - Unreal Engine 5

Published: