Training Rooms screens
Gatcha Room
First Concepts while the game have playable external areas. Later the game design turn to only inside the towers gameplay.
First concepts for the interior of the towers
Concepts for the Shop screen
Concepts for the look of the towers of each world of the game
Walls and floor variations for each tower
Decorations to populate every tower on all the levels of the game
Boss room at the top of the tower
Victory Screens
World Maps
Tower of Wisdon
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Tower of Wisdon

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