" Female players have recounted receiving sexist abuse online and there have been claims of gender discrimination in video-game development. (...) many games constrain women to stereotypical roles – Princess Peach, for instance, is often the damsel in distress."
Séan Roberts and Steph Rennick , May 23 2023 @The conversation



#WeCanPlayIt is a social awareness campaign dedicated to shedding light on persistent societal ideals within the gaming community, drawing inspiration from the aesthetic of the golden age of comics in the 1950s. This project aims to uncover and challenge the enduring stereotypes and biases that unfortunately persist within the gaming community, using a visually engaging and nostalgic approach. 





Illustrations: Iara Pinhal    Mockup Editing: Iara Pinhal    Video Filmed: RDNE Stock Project   Video Editing: Iara Pinhal

#WeCanPlayIt
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#WeCanPlayIt

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