A hyper-casual hidden object game I worked on


I was involved in:
Art Direction
Drawing
Designing levels 
Gameplay prototyping
Overseeing level designers, UI designers and freelance artists



My role was multifaceted, focusing on both the creative and managerial aspects of game development to ensure a visually appealing and engaging gaming experience

  





Screenshots
Current game screenshots





Images​​​​​​​
In the game, there are about 3000 images of simple objects, symbols, and characters. This is lightweight vector art, which allows a lot of content to be included in a small size





Early Prototype
This is what the first prototype looked like




Level design
Level design in Hidden Stuff is a unique form of art, just look at these levels




UI
After creating the prototype and testing the mechanics, it was time to update the game's UI and approach this more systematically. Below are the concepts for three game modes, with words, icons, and a large line



Test of horizontal task layout




Current Game Screens






Random GIFS
This is random footages of development process







Download:


Thanks for your LIKE!

Hidden Stuff
Published:

Owner

Hidden Stuff

Published:

Creative Fields