A hyper-casual hidden object game I worked on
I was involved in:
Art Direction
Drawing
Designing levels
Gameplay prototyping
Overseeing level designers, UI designers and freelance artists
My role was multifaceted, focusing on both the creative and managerial aspects of game development to ensure a visually appealing and engaging gaming experience
Art Direction
Drawing
Designing levels
Gameplay prototyping
Overseeing level designers, UI designers and freelance artists
My role was multifaceted, focusing on both the creative and managerial aspects of game development to ensure a visually appealing and engaging gaming experience
Screenshots
Current game screenshots
Images
In the game, there are about 3000 images of simple objects, symbols, and characters. This is lightweight vector art, which allows a lot of content to be included in a small size
Early Prototype
This is what the first prototype looked like
Level design
Level design in Hidden Stuff is a unique form of art, just look at these levels
UI
After creating the prototype and testing the mechanics, it was time to update the game's UI and approach this more systematically. Below are the concepts for three game modes, with words, icons, and a large line
Test of horizontal task layout
Current Game Screens
Random GIFS
This is random footages of development process