Woo hoo! The brief introduction we got to Maya during our game cabinet design assignment was just a taste of what was to come - this time around, we got to create a 3D model of a character of our choosing! And since Cosmos is the series du jour in my neck of the woods, I decided to create a model of Tony Corvell, owner of the comic shop 'Tony's Comic Utopia' - yeh, I could have done a model of Artie or Gene instead, but let's face it, those guys are everywhere. Tony made for a nicely challenging model: not only did he have a full set of clothes for me to model (including a hat with an antenna on it), he has a big ol' nose on his face; and he perfectly matched the environment I had to integrate him into - a photo I took one year at the Armageddon pop culture expo. In addition, I had to create a second, hard body model: in my case, a funky Japanese tin robot! 
1) Here's Tony Corvell, in all his high-res glory! Since he was going to be a cartoon character in a real environment, I found a clever workaround: he'd be a life-size animation maquette on display outside one of the convention stores!
2) And this is Tony's semi-poseable sidekick, Mr. Roboto! He's based on those crazy friction-powered tin robots that are big in Japan: exactly the kind of thing Tony would have in his store....
3) Tony and Mr. Roboto, integrated into my comic convention photo - with matching graininess and ever so slight blur effects, because, let's face it, I'm a rubbish photographer....
4) Animated turnarounds for both Tony and Mr. Roboto - dance, my monkeys! Dance!
5) In-progress screenshots of the dynamic duo courtesy of Maya: Mr. Roboto took a few days, Tony took pretty much everything else.....
6) Model sheets and design sketches for Tony and Mr. Roboto, showing how everything needed to fit together!