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Ferrari 288 GTO - Hard Surface Modeling & Texturing

Ferrari 288 GTO - Hard Surface Modeling & Texturing
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Ferrari 288 GTO - Hard Surface Modeling & Texturing

Mesh modelled in 3dsMax and texture maps were created in Photoshop. The car parts were compiled in Unreal Engine 4 and PBR Materials were created 閱讀更多

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