Aim:

The aim is to facilitate interaction and community-building among viewers using their second screen (e.g., smartphones, tablets) during real-time DSTV events such as shows or one-time occurrences. This initiative seeks to alleviate feelings of isolation, generate excitement, and foster engagement and interaction among DSTV users, creating a sense of community around DSTV programming.
Insight:

The key insight is the potential to develop an online platform for children who are passionate about nature and wildlife, centred around DSTV's "Africa's Deadliest" show. This concept capitalizes on kids' fascination with animals and their desire to learn. The platform offers a unique blend of entertainment and education through interactive animal-related games, fostering friendly competition and progression. This insight acknowledges the value of merging children's innate curiosity with technology and social interaction to provide an engaging, educational experience that aligns with their interests, promoting ongoing exploration of wildlife and learning.


Solution: 

The idea is to create a child-centric website that leverages the popularity of the DSTV show "Africa's Deadliest." It's designed to provide an interactive and educational space for children who are fascinated by animal-themed shows. The website includes features such as educational games, social interaction with friends, leaderboards, content integration from the show, parental controls, progress tracking, and rewards. This initiative aims to offer an engaging and comprehensive learning experience for kids, nurturing their love for wildlife and education by capitalizing on the appeal of popular TV programming.
Pocket Scout game
Published:

Pocket Scout game

Published: