Ayman Haouat's profile

GREENKEY & CGI: EYE OF GREED

Compositing - Surfacing - UV mapping - Texturing - Animation - SFX
Greenkey & CGI: Eye of Greed
A filmed actor integrated in Unreal Engine. This project was done in collaboration with Logan Szwarc, a talented Unreal artist.

After shooting on a greenscreen, I took care of the keying process and generated transparent planes that Logan could directly put in Unreal Engine. I applied primary color grading for the actor to already integrate well in the environment.

I also created a lot of models, their texturing and animation. Including the organic drone, some environment assets, the final boss,...
Finally, I did the sound effects.

Logan Szwarc was responsible for the set dressing, as well as the camera, rendering, lighting,... He also prepared shaders for two models that I generated : The crystals and the core inside the drone.

My partner animated some elements, like the curve paths for the drones to follow.
To finish, Logan took care of the final image filters and secondary color grading.
Sequence A :
Sequence B :
Breakdown :
GREENKEY & CGI: EYE OF GREED
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GREENKEY & CGI: EYE OF GREED

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