Vitor Fortes's profile

Tap Stack (Level Design)

Tap Stack
(Level Design)
In this Hyper Casual game, the challenge was to ensure balanced and fun challenges and obstacles. The focus was on creating a gaming experience that combines accessible challenges with captivating gameplay. Ensuring that the proposed challenges kept players entertained as they progressed through the game was the main objective.


Level Designer, Level Artist, 3D Artist, Character Artist, 3D Animator, Lighting Artist, VFX Artist, UI Artist & Illustrator:
Vitor Fortes.
Level Design


In development, the emphasis was on creating balanced and fun challenges and obstacles for players. I started the design process by clearly defining the specific challenges of each level. I took a meticulous approach to creating the challenges, ensuring they were accessible but engaging at the same time. Thorough planning of level elements was crucial to maintaining a dynamic and challenging gameplay flow. The integration of varied challenges throughout the levels allowed for a captivating gaming experience.
Level Art


As a Level Artist, I was tasked with developing an artistically balanced world that supports gameplay and gives levels meaning through compositing environments, vegetation, colors, lighting, and optimized particles for scenes. I constantly sought to ensure the best visual quality, performance optimization and usability, always keeping the player experience in mind.
Tap Stack (Level Design)
Published:

Owner

Tap Stack (Level Design)

Published: